Taleweaver Studio
Context
Development of a modern and intuitive 3D game editor designed to allow any user to create 3D adventures directly from their web browser. This application is a powerful engine for designing custom maps, configuring specific atmospheres, and applying game events.
AI Orchestration & Human Expertise
- Creative Control & Technical Direction : The overall vision, data modeling, provided concepts and tools, business rules, and user experience were conceived and orchestrated from A to Z under my precise directives to deliver a unique experience.
- Quality Control : While AI accelerated content generation, human intervention remained essential to correct modeling errors, design an intuitive UX, and orchestrate the overall project logic.
Human-driven Concept, AI Implementation
Metamap System and Runtime Compilation
Rather than loading game zones separately (which causes latency and camera breaks), the architecture dynamically compiles connected maps of a metamap into a single unified entity at launch, much like a bundler (such as Webpack). Coupled with flexible connectors (handling coordinate ranges and elastic links) and an intelligent streaming mechanism (preloading elements close to the player and unloading distant objects), this system enables smooth, seamless, and performant navigation across different zones.
3D Biomechanics and Anatomy
To optimize the generation of 3D characters with natural postures and fluid animations, I designed a skill that integrates rigorous biomechanical rules and strict anatomy-based specifications (chibi amplification law, walking and running cycle breakdowns, double-bump knee curves, and root versus torso motion separation) to guarantee the weight, inertia, and realism of the animations.
AI generates building blocks; human design shapes the architecture and guarantees technical excellence.