React, ThreeJS, NextJS

Taleweaver Studio

Context

Development of a modern and intuitive 3D game editor designed to allow any user to create 3D adventures directly from their web browser. This application is a powerful engine for designing custom maps, configuring specific atmospheres, and applying game events.


Key Studio Features

  • Camera System & Game Modes : Instant switching between a top-down orthographic view (diorama / board game style) and a close-up 3rd-person view for immersive exploration.
  • 3D Customization & Character Editor : Comprehensive module for creating and visually customizing characters (heroes, NPCs) and the monster bestiary.
  • Contextual Animation Engine : Dynamic terrain awareness (walking on land, swimming/moving in water, speed variations) modifying character physics and animation loops in real time.
  • Event Engine & Map Logic : Creation and scripting of interactive grid elements (NPC behavior, enemy spawning, action triggers, conditions, and variables).
  • Map Manager & Map Graph : Visual tree structure and interconnection diagram interface between different game maps to structure the overall adventure.

AI Orchestration & Human Expertise

  • Creative Control & Technical Direction : The overall vision, data modeling, provided concepts and tools, business rules, and user experience were conceived and orchestrated from A to Z under my precise directives to deliver a unique experience.
  • Quality Control : While AI accelerated content generation, human intervention remained essential to correct modeling errors, design an intuitive UX, and orchestrate the overall project logic.
AI generates building blocks; human design shapes the architecture and guarantees technical excellence.
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